"Drive, Hike, Camp" is a p5.js sketch, demonstrating a nonlinear experience unique to the software medium. The viewer navigates through a space of choices to define a media experience according to their decisions.
Using only three "rooms" or screens, our task was to create a small visual world to be explored with the mouse, activating certain elements with rollovers or clicking. 

Health bars on the bottom indicate the viewer's level of hunger, thirst, energy, and happiness. They can be replenished by engaging in certain activities.